![]() I went with the tried-and-true Dishonored approach: go in stealthily whenever possible, but open fire when stealth is too much of a hassle. The combat itself is a varied mix of rock-solid gunplay and tense stealth missions, and I enjoyed both sides. And even when things are marked for me, I enjoy deciding how and when to handle them. I have fond memories of running into a talkative hermit in the bowels of a spider-infested shipwreck, for example. Main objectives and some optional ones are automatically marked on the map, but there are also plenty of surprises hidden in Metro Exodus. They feel like totally different worlds, and they're both filled with fun things to do and interesting characters to meet. The post-war acolytes of the Volga equate technology to Satan and are none too fond of you, but power-hungry slavers rule the Caspian Sea. The human inhabitants are wildly different, too. ![]() The icy Volga is stalked by dog-like Watchers, giant carnivorous shrimp, and all manner of ghouls, whereas the sandy Caspian Sea features enormous bats called gargoyles, packs of oversized mole rats, and some of the scariest spiders to ever scurry in the dark. As you'd expect from a tundra and a desert, they play very differently. ![]() That said, for me the Caspian Sea and the Volga were the high points of the game. ![]()
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